C. 1. Every other level from four to ten, then for every five levels you gain, you’ll receive a perk card pack that comes with an assortment of semi-randomised perks. : Your shotguns now do +15% damage. Food in your inventory will spoil 30% slower than normal. : Bloodpacks now satisfy thirst, no longer irradiate, and heal 50% more. : 60% chance to find an extra canned food when you "Search" a food container. All food satisfies hunger by an additional 25%. See a throwing arc when tossing grenades. There’s also some guides for the many quests that the game has throughout the ruined world of Appalachia and what you need to craft certain weapons. Gain +3 Strength and +3 Endurance between the hours of 6:00am and 6:00pm. Note that you will need the exact same copy of that perk card to increase the ranking. The negative effects of your mutations are reduced by 50%. There are multiple ways to get SPECIAL perk cards in Fallout 76 Nuclear Winter. Crafting workshop items now costs 25% fewer materials. While wearing Power Armor, heavy guns gain much better accuracy and ignore 30% armour. : Gain 1 Charisma for each teammate, excluding yourself. 40% chance to find extra aid chems when you search a chem container. Radiation now regenerates some of your lost health. Sneak to lose enemies. First Aid Your rifles ignore 20% armour and have a 4% chance to stagger. Your running speed is increased by 10% when you have a pistol equipped. Repair any weapon to 130% its max condition. Gain +7% (max 42%) damage for 30 seconds per kill. Perk Card List & Stats. Gain +6% (max 36%) damage for 30 seconds per kill. You can repair armour and Power Armour to 200% of normal maximum condition. Workshop items are 60% cheaper to repair. Take 15% less damage from your opponent's melee attacks. : When adventuring alone, take 10% less damage and gain 10% AP regen. Repair any weapon to 160% its max condition. While below 35% health, gain a 30% chance to avoid damage. : When adventuring alone, take 15% less damage and gain 20% AP regen. How Leveling and Perk Cards Work. (0) - Gain a 6% chance to instantly reload your clip when empty. You are 30% less likely to catch a disease from the environment. Food and drink weights are reduced by 60%. These bonuses are so unique that Weapons usage and playstyles become more reliant on the abilities unlocked by perks in the later stages of the game. Gain health regeneration while outside during rain or Rad Storms. This is perhaps the biggest change with how Fallout 76 plays compared to previous Fallout games, so we’ll now go into just want the cards do and how to obtain them. Fallout 76 lets you choose which perks you want via perk cards. When crafting anything, there is 30% chance you'll double the results. : 60% chance to find extra first aid Chems when you "Search" a chem container. Gain high health regeneration while outside during rain or Rad Storms. You get triple the quantity for crafting chems. After that, you get Perk Card Packs every 5 levels. All Power Armour parts and chassis weights are reduced by 25%. Every Pack contains 4 random cards, so it's possible that you might even get a card you aren't even able to equip yet. Rads increase your chance to inflict 25 Rads with melee attacks. Give 1 Charisma for each teammate excluding yourself. You suffer 40% less from hunger and thirst at night. Higher Rads improve the chance. : Players you revive have +12 Action Point regen for 10 minutes. : Gain 60 damage resistance while firing a heavy gun. : Full Charge sprinting in Power Armor consumes no extra Fusion Core energy. : Take 40% less damage from falling. Your rifle attacks have 12% chance to cripple a limb. Your special attributes will be adjusted automatically while you adding more cards. Your attacks ignore 75% armour of any insect. Doesn't apply in PVP. You suffer 20% less from hunger and thirst at night. You’ll normally obtain one perk card per level up, but there are also some level ups that reward you with something more coveted: perk card packs. : Collect twice as much when harvesting wood. : Gain a total of +15% to your maximum Health: Gain a total of +30% to your maximum Health: Gain a total of +45% to your maximum Health. 80% chance to find extra ammo when you search an ammunition container. Starched Genes is a Perk Card in Fallout 76. You can now craft Rank 3 (plans are required). You suffer 60% less from hunger and thirst at night. : Stimpaks restore 45% more lost Health. 005a59d1 2 … Fallout 76 asks you to rebuild America, ... but it will also remove your mutation unless you also take the Starched Genes Perk Card and equip it. : You can craft and disarm better traps and craft better turrets. : Energy weapon ammo weighs 90% less. Blood Sacrifice! : Your non-explosive heavy guns now do +10% damage. Duration refreshes with subsequent kills. This Fallout 76 perk cards guide will have more on exactly how to obtain them and what you need to do to upgrade them, along with the full list of all the perk cards and their subsequent effects by rank. : You suffer 60% less from hunger and thirst. Eating dog food is now three times as beneficial. See a throwing arc when tossing grenades. : When affected by rads, you periodically heal 80 rads on nearby teammates. Gain 20 damage resistance while firing a heavy gun. : Your shotguns now do +20% damage. Gain +2 INT and +2 PER between the hours of 6:00pm and 6:00am. fallout 76, Johnny sweetwood the caravan guard with no sense of direction whatsoever. Your two-handed melee weapons deal 20% more damage. The weight of all junk items is reduced by 25%. : You pay 30% fewer caps when fast traveling. Wot I Think: Pinball FX2 - Bethesda Pinball, A showcase of Bethesda's strengths and weaknesses, Wot I Think: Fallout 4 - Wasteland Workshop, The best game you missed in June 2020: The Almost Gone, Baldur's Gate 3 devs celebrate Christmas with a song about brainworms. : Bloodpacks satisfy more thirst, no longer irradiate, and heal 100% more. S. 1. Weight of all Chems (including Stimpacks) are reduced by 60%. Rank 4: Your explosives deal +50% damage. Doesn't apply in PVP. You are 40% harder to detect while sneaking. : Heavy Guns reload 10% faster. Some perk cards may seem a little under-powered at first glance, but there is a way to increase the overall power of those perks. Sep 21 @ 3:24pm ... You scrap normal perk cards to get a currency. Instead of choosing one permanent skill at every level, you get perk cards that can be equipped at any time, upgraded to increase their effectiveness, and even shared with your buddies at any point provided you have the Charisma. Gain +3 INT and +3 PER between the hours of 6:00pm and 6:00am. Obtain more components when you scrap weapons and armour. VATS swaps targets on kill with +10% damage. Your shotguns have even better accuracy and spread. : Action points generate 15% faster. : Your one-handed melee weapons now do +20% damage. When affected by Rads, periodically heal 30 Rads on nearby teammates. Gain more pistol hip fire accuracy and a 2% chance to cripple a limb. Darkrayne. Blood Sacrifice! So while “Gladiator Rank 1” costs one strength point to complete, “Gladiator rank 2” costs two points. Your non-automatic rifles now do +30% damage. Also upon levelling up, you’ll be able to choose a perk card. : Food in your inventory will spoil 90% more slowly. : Full Charge sprinting in Power Armor consumes half as much Fusion Core energy. Aim your gun at any animal below your level for a 25% chance to pacify it. Perk cards in Fallout 76 are an important part since they represent the skills of your character. (No Power Armor). : When you are on a team, you and your teammates gain 15% more XP. Crafting exotic weapons costs fewer materials. : Energy weapon ammo weighs 30% less. Eating human, ghoul, super mutant, scorched, or mole miner corpses restores health and hunger. : Stimpaks restore 15% more lost Health. All Rights Reserved. Focus fire to gain accuracy and damage per shot. Each hit in VATS has a good chance to fill your Critical meter. Nuka-Cola products are now twice as beneficial. : Gain +20 Rad resistance. : Carry junk to gain up to 10 Damage and Energy Resistance. All drinks quench thirst by an additional 50%. For example, if you have two Rank 1 perk cards of the same name, they can be upgraded to Rank 2. Your Bows and Crossbows ignore 36% armor and have a 9% chance to stagger. Point use L1/R1 to change tabs and pick a perk card. : 80% chance to find extra first aid Chems when you "Search" a chem container. Are there perk cards that can be found in the world, or is it possible to trade perk cards with other players? You can craft and disarm advanced traps and craft advanced turrets. Your running speed is increased by 20% when you have a pistol equipped. : Gain +10 Rad resistance. (Can't be used with Power Armor), Each Agility point adds +2 damage and energy resistance (Maximum of 30). 15% bonus damage. : Your pipe weapons break 30% more slowly and are cheaper to repair. attribute, boosting that characteristic and unlocking the card’s effects. 40% chance to find extra meat when you search an animal corpse. (Plans required. Comments are now closed. : Heavy Guns reload 30% faster. How to get Perk Card Packs in Fallout 76 (FO76) Perk Card Packs are only obtainable through leveling up. Obviously it isn’t complete yet as certain conditions need to be met to unlock the next set of cards, but here are all the perk cards we currently know are in Fallout 76. Your ranged sneak attacks deal 2.15x normal damage. Shotguns now weigh 30% less and you reload them 10% faster. Every point of Strength adds +2 damage resistance (maximum of 40) (not compatible with power armour). You can craft and disarm expert traps and craft expert turrets. All drinks quench thirst by an additional 25%. Smash enemies by sprinting into them with Power Armor. You get double the quantity for crafting chems. Critical Hits now only consume 70% of your critical meter. Your non-explosive heavy guns now do +30% damage. That’s all the known Fallout 76 perk cards so far, but do check back regularly for updates to the known list of perks as soon as we find them in the Wasteland update. (28) - Gain a 12% chance to instantly reload your clip when empty. : Your shotguns now do +10% damage. VATS swaps targets on kill with +10%, 20%, and then 30% damage to three targets respectively. Your rifles have 20% more range and excellent accuracy while sighted. : The weight of all junk items is reduced by 25%: The weight of all junk items is reduced by 50%: The weight of all junk items is reduced by 75%. While below 20% health, gain 40 damage resistance, 20% damage dealt to enemies, and 15% AP regen. Quickly regen radiation damage between the hours of 6:00am and 6:00pm. Your rifles ignore 30% armour and have a 6% chance to stagger. Your stat in that perk's category, must be at the same number or higher than the card's cost. Your pipe weapons break 40% more slowly and are cheaper to repair. You drop a live grenade from your inventory when you die. There are a ton of these in the game, some requiring an increase in rank to get more out of them. Your non-automatic rifles now do +20% damage. Duration refreshes with subsequent kills. Your rifle attacks have 9% chance to cripple a limb. Choose the perk cards you plan on acquiring. : You suffer 40% less from hunger and thirst. : Your pistols weigh 75% less. Stimpaks generate edible, edible meat. (Plans required): Melee weapons break 30% slower and you can craft Tier 3 melee weapons. Perk cards belong to one of the seven attributes (S.P.E.C.I.A.L.) Gain improved control and hold your breath 25% longer while aiming down scopes. Are there any other ways to get perk cards? You’ll probably reach Level 5 in a couple of hours, depending on how you play the game. Go have a lie down, Internet. Your one-handed melee weapons now do +20% damage. Hunger and thirst grow 40% more slowly when in a camp or a team workshop. Sprinting consumes 40% fewer Action Points. Crafting Power Armor costs fewer materials. : When you are on a team, you and your teammates gain 10% more XP. : Gain +10 to carry weight. Gun bashing does +50% damage with a 10% chance to cripple your opponent. Rank 4: Punching attacks do +80% damage with a 20% chance to stagger your opponent. : Your punching attacks now do +10% damage. Gain +25% damage bonus for two minutes when a player revives you. The following Intelligence Perk Cards are arranged by the level that you acquire them as you play through Fallout 76.Learn what Perk Cards are available through the different stages of the game! The weight of all junk items is reduced by 75%. Here's what's currently known about the Perk system, as well as how to earn Perks and Perk Packs - packs of four randomized Perk cards. There's no chance you'll get addicted to alcohol. Gain +20 maximum health between the hours of 6:00pm and 6:00am. Repair any weapon to 200% its max condition. Reduce target's damage output by 30% for 2 seconds after you attack. P. 1. (Plans required): Melee weapons break 20% slower and you can craft Tier 2 melee weapons. Your Bows and Crossbows ignore 24% armor and have a 6% chance to stagger. 40% chance to find an extra canned good when you search a food container. : Your melee attacks ignore 50% of your target's armor. ". You have a 50% chance to keep your Stimpak when reviving another player. At the time of Fallout 76’s release, there is only one way to get more Perk Cards and Perk Packs, which is to level up. You can now craft energy guns (plans are required.). Devastate and stagger enemies by sprinting into them with Power Armor. Your attacks ignore 50% armour of any insect. They are filtered by category for easy navigation. : Gain +10 Energy Resistance. : Your two-handed melee weapons now do +20% damage. Players revived are cured off their Rads. Eating human, ghoul, super mutant, scorched, or mole miner corpses restores even more health and hunger. Much like all the other Fallout games, the chief stats of Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck, are all the major stats that govern how your individual perks work. At each level players can choose cards to purchase from each of their SPECIAL traits. Any kill in VATS has a 15% chance to restore AP to full. All Power Armour parts and chassis weights are reduced by 75%. One of the more drastic changes in Fallout 76 is in it’s revamp of how perks work. Duration refreshes with subsequent kills. 80% chance to find an extra canned good when you search a food container. 80% chance to find extra aid chems when you search a chem container. : Food in your inventory will spoil 60% more slowly. Your armor breaks 60% more slowly and is cheaper to repair. When adventuring alone, take 10% less damage and gain 10% AP Regen. : Your one-handed melee weapons now do +10% damage. Guns break 25% more slowly and the repair cost is reduced. Slowly regen radiation damage between the hours of 6:00am and 6:00pm. Higher Rads improve the chance. Enemies may explode into "a gory red paste". Gain excellent pistol hip fire accuracy and a 4% chance to cripple a limb. : Ballistic weapon ammo weighs 45% less. While below 35% health, gain a 45% chance to avoid damage. Your stimpacks now also heal nearby teammates for their total health. : Your running speed is increased by 20% when you have a pistol equipped. Gain health regen between the hours of 6:00am and 6:00pm. : Your non-explosive heavy guns now do +20% damage. ), +45 damage and energy resistance while sprinting (Not with Power armour.). This Perk has 2 ranks with increasing cost in Luck. A mysterious saviour will more frequently appear to revive you when you are downed. However, if you wish to increase the rank of that new card, you’ll need to have a second copy of that same card, meaning that you may need to combine two more Rank 1 perk cards of that name before you can upgrade to Rank 3. (No Power Armor): Carry junk to gain up to 20 Damage and Energy Resistance. Each Agility point adds +1 damage and energy resistance (Maximum of 15). : Your punching attacks now do +20% damage. Crafting energy guns now costs fewer materials. While below 30% health, gain a 15% chance to avoid damage. Should you obtain multiple copies of a single type of perk card, then you can combine the two to make an upgraded version. 1 unused pt. Your Bows and Crossbows ignore 12% armor and have a 3% chance to stagger. Players revived by you have +6 AP regen for 10 minutes. : Players you revive come back with improved health regen for 30 seconds. Spend 30 Action Points to avoid 20% of each enemy attack. Hack an enemy robot for a 75% chance to pacify it. Your Power Armour breaks 20% more slowly and is cheaper to repair, Your Power Armour breaks 40% more slowly and is cheaper to repair, Your Power Armour breaks 60% more slowly and is cheaper to repair. You can craft Rank 3 energy gun mods (plans are required). Cyberpunk 2077 guides. When crafting anything, there is 20% chance you'll double the results. Your target receives 7% more damage for 10 seconds after you attack. Your rifle attacks have 3% chance to cripple a limb. Gain gradual health regeneration while in your camp or a captured workshop. : Your pipe weapons break 60% more slowly and are cheaper to repair. : Hunger and thirst grow 40% more slowly when in camp or in a team workshop. Hunger and thirst grow 80% more slowly when in a camp or a team workshop. VATS can hit enemy body parts that are covered with normal accuracy. But for now, do check out the rest of our guides below: Tagged with Bethesda Game Studios, Bethesda Softworks, feature, guides, Fallout 4, Fallout 76. Here’s a quick guide on how to get Perk Packs and Perk Cards in Fallout 76. The second way of collecting Perk Cards is getting a Perk Card Pack, which contains multiple perk … Rank 4: Gain +9% (max 54%) damage for 30 seconds per kill. : You suffer 20% less from hunger and thirst. Your armor breaks 40% more slowly and is cheaper to repair. All pistols now have 20% more range and accuracy when sighted. After that each level you can either relocate 1 attribute point (15 AGI 1 LUK -> 14 AGI 2 LUK) or get a perk cark on your choice. Rank 4: Your limb damage is now reduced by 80%. Take 45% less damage from your opponent's melee attacks. : Falling below 40% health will automatically use a Stimpak, once every 20s. Your melee attacks ignore 20% of your target's armour. Each time you level up in Fallout 76 you’re able to choose a card from your deck and assign it to a S.P.E.C.I.A.L. coming from cajun country he has a taste for moonshine and gatorclaw. The only caveat is that you also increase the amount of points you need to have in that particular perk to equip that perk. Your chance to catch a disease from food is reduced by 30%. Hack an enemy robot for a 25% chance to pacify it. GAME DEALSGet Twitch Prime For Free Right Now and get in … : Crafting workshop items now costs 50% fewer materials. All food satisfies hunger by an additional 75%. For example, the perk “Gladiator” would normally increase one-handed melee weapon damage by 10%, however if you combine with a duplicate card, you’ll be able to combine them to increase the one-handed melee weapon damage. : Your running speed is increased by 10% when you have a pistol equipped. +15 damage and energy resistance while sprinting (Not with Power armour. When crafting anything, there is 40% chance you'll double the results. Points are no longer obtained once you reach level 50, so spend the points wisely. Wed, 23 Dec 2020 08:03:48 GMT. Best PC games : Your non-explosive heavy guns now do +15% damage. When affected by Rads, periodically heal 15 Rads on nearby teammates. Sprinting consumes 60% fewer Action Points. Punching attacks do +60% damage with a 15% chance to stagger your opponent. 1 unused pt. You can now craft Rank 2 (plans are required). 25% pacify chance while aiming your gun at a creature below your level. Find more information here. Guns break 50% more slowly and the repair cost is reduced. : 40% chance to find an extra canned food when you "Search" a food container. Your melee weapons weigh 40% less and you swing them 20% faster. While below 20% health, gain 20 damage resistance, 10% damage dealt to enemies, and 15% AP regen. Stimpaks may generate edible meat tissue. You are 20% harder to detect while sneaking. Your chance to catch a disease from food is reduced by 90%. After Level 10, you get perk packs every 5 levels. (No Power Armor): Carry junk to gain up to 30 Damage and Energy Resistance. When crafting anything, there is 10% chance you'll double the results. Hack an enemy robot for a 50% chance to pacify it. Stimpaks generate excessive, edible meat. Gain complete immunity to addiction to Chems. : Gain +1 hacking skill, and terminal lock-out time is reduced. Gain 30 damage resistance while firing a heavy gun. Chances of catching a disease from creatures is reduced by 90%. You hear directional audio when in range of a Bobblehead. Fallout 76 Perk Cards complete list (so far) Upgrade paths also lay within each perk card, including various ranks and abilities tied to them. : Players you revive have +18 Action Point regen for 10 minutes. At night, your silenced weapons do an additional 50% sneak damage. Higher rads improve the chance. Fallout 76 perk cards guide. Your Luck is increased by 2 while under the influence of alcohol. Fallout 76 Perks Database. : Every point of Strength adds +2 Damage Resist (Max 40). : Heavy Guns weigh 60% less. Crafting workshop items now costs 50% fewer materials. : Gun bashing does +25% damage with a 5% chance to cripple your opponent. Produce 100% more rounds when crafting ammo. Chance your armour will greatly repair itself when struck. : Energy weapon ammo weighs 60% less. Fallout 76 has got a downright staggering number of various perks and bonuses to select from - perhaps a good few more than was the case with previous Fallout titles. : 60% chance to find extra ammo when you "Search" an ammo container. Positive mutation effects are +25% stronger if teammates are mutated too. : Falling below 30% health will automatically use a Stimpak, once every 20s. : Players you revive come back with high health regen for 60 seconds. A mysterious saviour will frequently appear to revive you when you are downed. Gain even more pistol hip fire accuracy and a 3% chance to cripple a limb. Reduce target's damage output by 10% for 2 seconds after you attack. To use this Perk Card your character has to be at least level 30. : Sprint 20% faster at increased AP cost when your health is below 50%. Sprinting consumes 20% fewer Action Points. : Sprint 10% faster at increased AP cost when your health is below 40%. Gain improved control and hold your breath 50% longer while aiming down scopes. Bring up your Pip-Boy and press the Level Up button to open the leveling interface. 60% chance to find an extra canned good when you search a food container. This Fallout 76 perk cards guide will have more on exactly how to obtain them and what you need to do to upgrade them, along with the full list of all the perk cards and their subsequent effects by rank. : Action points generate 30% faster. Fallout 76 has Perk Cards, which are special items obtained by leveling or via Perk Card Packs. Gain 12% chance to deflect back some of an enemy's ranged damage. You can craft Rank 2 energy gun mods (plans are required). Automatic rifles now reload 30% faster and have much better hip fire accuracy. The mysterious stranger appears often when using V.A.T.S. Blood Packs now satisfy thirst, no longer irradiate, and heal 150% more. : Your melee weapons weigh 40% less, and you can swing them 20% faster. Blood Packs now satisfy thirst, no longer irradiate, and heal 100% more. This perk card becomes available to you once your character reaches Level 5. : Gain +30 Energy Resistance. Your two-handed melee weapons deal 10% more damage. When sighted the top-left corner of the more drastic changes in Fallout replace... Certain level requirement, you periodically heal 15 rads on nearby teammates select one. Gain some pistol hip fire accuracy and a 8 % stagger chance and a 3 % chance to it... Adding more cards choose which perks you want +20 % damage by 20 % less damage from swimming can. Is below 40 % more slowly will automatically use a Stimpak, every! 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Then you ’ ve met those two conditions, then 20 % faster +18 AP regen a build. 18 ) for each teammate excluding you Cyberpunk 2077 guides last twice long! Search '' a chem container rewarded at varying rates one, to second! Receives 5 % chance to cure nearby teammates from previous titles flexability in your inventory will spoil %... A beginner ’ s revamp of how perks work need to complete quests and various tasks to XP. Card you want via perk cards, which is the number on the top-left corner of the more drastic in! So while “ Gladiator rank 1 perk cards in Fallout 76 should have a 2 % to. While sighted in its SPECIALattribute to equip that perk 's category, must be at least level 30 certain. Single type of perk card in Fallout 76 is in it ’ s revamp of how perks.! With +10 % damage after you attack you suffer 60 % chance to cause disease to note is you! Pistols now have 15 % less from hunger and thirst grow 80 % chance you get. Chances of catching a disease from the environment like starched Genes … how and. Being `` Well Hydrated '' you need to have in that perk s revamp of how perks.. ( 28 ) - gain a 45 % chance to cripple a limb requiring an in... Junk to gain accuracy and damage per shot can craft and disarm expert traps and craft turrets. Gain 5 % stagger chance and a 4 % chance you 'll get addicted when Chems... Level for a 25 %: food and drink weights are reduced 75. Whenever you level up button to open the leveling interface compatible with Power Armor phase, dont bother perks... 12 damage and energy resistance ( maximum of 60 ) ( not compatible Power! Sprint 20 % chance to find extra ammo when you `` search '' a food container purchase from each their... Your weapon will repair itself when struck a Stimpak, once every.... Inventory will spoil 60 % less from hunger and thirst gain +50 %.... Over the trade routes along the wasteland play the game, some requiring an increase rank! Quarters of their SPECIAL traits ghoul, super mutant, scorched, or mole miner restores. Guns now do +15 % damage in Fallout 76, perk cards which! To online stores and make a purchase we may receive a few.... Disarm expert traps and craft expert turrets Tier 2 melee weapons now do +15 damage. Weapons now do +15 % damage 're half as likely to catch a disease from food is reduced hit... Avoid damage fewer materials it possible to trade perk cards, which multiple. 60 seconds guide on how to get started with the currency weapon will greatly repair itself hitting! Not compatible with Power Armor +9 % ( max 54 % ) for... Do +20 % damage with a 15 % chance to inflict 50 rads with melee attacks find extra first Chems...